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General.emu 1.5.11

Description

General.Emu a collection of commercial emulators for Android comprising of MD.emu, MSX.emu, GBA.emu, NGP.emu, 2600.emu, NES.emu, PCE.emu & NEO.emu.

Changelog

1.5.11

  • Fixed a bug in texture handling from 1.5.10 causing corrupted graphics in some odd-sized emulator screen modes (341-pixel mode in PCE for example)
  • When adding cheat codes in NES/GBC/MD, the dialog now asks for the code first followed by the description, this avoids confusion and the extra step of going into the code's sub-menu
  • Added an option to control if the on-screen controls automatically re-appear when the screen is touched even if a gamepad is connected, this feature was added in 1.5.10 but can now be manually controlled
  • Replaced the Large Fonts option with Font Size, containing a selection of font sizes to choose from
  • 2600: Updated core to Stella 3.8.1 with various compatibility improvements
  • C64: Added a key mapping to swap joystick ports
  • C64: Applying quick C64 settings while a game is running automatically restarts and runs the game
  • C64: Recognize and load .PRG files
  • GBA: Added cheat code support (GameShark and Code Breaker)
  • NES: Updated core to FCEUX 2.2.2 SVN with additional mapper fixes
  • Saturn: Updated core to Yabause SVN 3112
  • Android: Fixed incorrectly sized on-screen controls on Motorola Droid Razr & Bionic after the Android 4.1 update. This device started reporting the incorrect physical screen size so a device-specific hack was added to work-around it.
  • Android: Tweaked event handling to prevent input lag on certain devices running Android 2.3 & 4.0
  • Android: Various input detection tweaks including: less strict keyboard detection so the iCade Mode option appears for the iCade 8-bitty, better joystick axis enumeration fixing issues with some USB joystick adapters, detect and remap Xbox 360 Wireless Adaptor keycodes for the d-pad so it's usable
  • Android & iOS: Added audio option "Mix With Other Apps". If off (the default), the app will try to stop the user's background music player (iPod, Google Play Music, etc.) if present. If on, background music is allowed to play and mixed with the emulator's audio.
  • iOS: Small optimizations to audio latency by eliminating thread locking and improved ring buffer implementation
  • iOS & Linux/X11: Added PS3 Controller support to in-app Bluetooth system, on Linux the process must have the cap_net_bind_service capability to open network ports below 1024 and you must shut down any daemons listening on the HID channels
  • Linux/X11: Identify multiple keyboards reported by XInput2 as separate input devices, and support hot-plugging them
  • Linux/X11: Added support for evdev joysticks/gamepads with hot-plug
  • Linux/X11: Removed hard-coded font configuration and dynamically load fonts as needed by the characters encountered
  • Linux/X11: Added device-specific support for the Open Pandora handheld (recognize input devices, frame-buffer vsync method, & work around PowerVR driver bug with font textures)

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