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HDNes 15-5-2013

Description

Only mapper 000-004, 016, 153, 159  is supported at the moment.

Requires graphics card glsl version 330 or above.

How to use graphics pack editor (for CHR ROM games only!):

  • Recommanded way to create a graphics pack for a new game 
    • Select "Manual" for "Generate data for graphics pack editor" on the "Video" page.
    • Play the game as usual.
    • Press "Generate data" key (default F5) when the screen has new tiles you want to change.
    • Go to "Graphics Pack Editor" page, choose a scale factor, choose a screen shot and click the "Auto generate" button to export the graphics to HD pack.
    • Select "Automatic" for "Generate data for graphics pack editor" on the "Video" page.
    • Play the game as usual.
    • Go to "Graphics Pack Editor" page, choose "All" for screen shot and click the "Auto generate" button to export the graphics to HD pack.
    • Go to the rom directory, find a directory with the same name as the game and edit the png files inside. 
  • Load existing graphics pack
    • Select the game on the "General" page.
    • Go to "Graphics Pack Editor" page and click the "Load pack data" button to load existing pack data.
  • Import your own png files
    • After the graphics pack is loaded, go to "Graphics Pack Editor" page and click the "Browse" button to select your image. The image will be available for use in the pack.

Many thanks to: 

Quietust for helping with EEPROM of Bandai FCG board, rainwarrior for fixing a bug in fragment shaders

Changelog

16-5-2013:

  • Added a function to handle palette swaps if not using auto generate. If you have a sequence of tiles with the same palette and that sequence of tile also have the same palette swaps, then you can use this function to simplify the process. 

First, make sure your HD renderings of the same palette are stored in the same image file. The same tile in different palettes must be placed in the same location relative to the first tile of that palette. Then add tile mapping for the first palette as usual. After that, click the 'Batch mapping' to open a dialog box. Select the image file of the first palette and select the first tile and the last tile of the sequence. Then select the new palette, the image file of the new palette and the location of the first tile within the image file. Click 'Add mappings' and the program will add mappings to the new palette for all the tiles between the first and the last, using the new location of the first tile as reference.

Links

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