• Print

bsnes 110

Description

bsnes is a Super Nintendo / Super Famicom emulator that began development on October 14th, 2004. It focuses on performance, features, and ease of use.

 

bsnes can optionally be configured to have equal accuracy to higan's SNES emulation, but these accuracy options do come at a run-time performance cost.

 

Some of the unique features to bsnes include:

  • 100% (known) bug-free compatibility with the entire officially licensed SNES library
  • true Super Game Boy emulation (utilizing SameBoy)
  • HD mode 7 graphics (vastly increased anti-aliasing for affine texture effects)
  • a multi-threaded video graphics renderer
  • built-in databases for games, PCBs, and cheat codes
  • save state manager with screenshot previews and label support

Changelog

Today I'm releasing bsnes v110, which provides stability improvements and bug-fixes over v109.

Also, the downloads are now ZIP files, so that third-party software is not required to open them.

Please enjoy!

 

Changelog:

  • improved ExLoROM support (fixes Fire Emblem: Thracia 776 fan translation)
  • several improvements to the libretro target, including macOS and Android platform support
  • fixed an issue where the Alt key wasn't activating the menu on the Windows port
  • removed 2160p HD mode 7 setting, due to Direct3D 9.0 texture size limits of 2048x2048
  • reverted fresh configuration files to using the safer hardware drivers
  • disabled the ASIO driver due to lack of support
  • fixed a crashing issue when idling with the snow effect enabled
  • added IOKit joypad support for macOS [Sintendo]
  • added fast PPU render cycle position override for Firepower 2000's title screen
  • ported higan's accurate PPU renderer back to bsnes to add sprite caching for Wolfenstein 3D

Links

bsnes | bsnes.byuu.org

Downloads

Gallery


 
 

Comments

blog comments powered by Disqus