BGB version 1.4.1

homepage: http://bgb.bircd.org/
email: bgb at bircd dot org

this is a gameboy/color emulator/debugger for win32 which will probably never be finished

disclaimer:

no warranty of any kind, use at your own risk. This program is guaranteed to do nothing but taking disk space. Don't blame me if it damages your computer, or erases your hard drive, etc. Using copyrighted roms with an emulator is illegal if you don't own the real cartridge or have explicit permission from the copyright holder. If you choose to do so, that is your responsibility.

right click menu:

Click the right mouse button in the emulator window to get the popup menu, from which you can access the options and functions.

default keys:

numpad +fast forward
numpad *reset gameboy
numpad -cheat codes on/off
AB button
SA button
ShiftSelect button
EnterStart button
F2save state
F3select state
F4load state
Escdebugger

features in this version:

supported platforms/system requirements

OS: supported/known to work on windows 98 up to windows 7, DirextX 7 or later. Wine on Linux and OS X.

soundcard and joystick/gamepad are optional. A videocard with 3D hardware acceleration is recommended. The minimum CPU is probably in the order of a 200 MHz pentium. BGB runs perfectly on an atom netbook.

accurate emulation and broken PD roms:

by default, BGB emulates the real hardware very accurately, including behavior that some broken PD/unofficial roms may have problems with. These roms would also fail on real hardware, or on a real cartridge: they rely on an inaccurate emulator, or a flashcart. in the "except" tab, one can choose "Troubleshoot broken PD roms", and then set aspects of deliberately inaccurate emulation, to see which one a broken PD rom depends on. Choosing "Emulate as in reality" disables and locks out all inaccuracies and should be done if not trying to fix a problem with a bad rom.
one can also set "break on ..." settings to break (go to the debugger) if a rom misbehaves.
note that if you enable any "break on" settings, or set breakpoints of any kind, bgb will run in "debug mode", and will be about twice as slow because of extra checks. this is done to allow bgb to run as fast as possible if debug features are disabled.

known problems:

options window:

Popup menu --> Options.
here you can change a lot of settings such as the joypad keys, configure a gamepad/jostick, change the colors of the gameboy screen, and graphics and sound options. Besides obvious "preference" settings, most settings are optimal as default and should not be changed unless trying to fix a problem.

GameGenie/GameShark cheat:

how to use a gamegenie/shark code: press F10, or use the rightclick menu and choose "cheat", to show the cheat window. click "Add". click in the "Code" field, and paste or type the code. optionally, click in the "Comment" field, and enter a description. click "OK". click on the newly added code in the list, and click "Enable".

the cheat window shows a list. you can add/edit/delete cheat entries, with a code and a description. you can load/save the cheats to a file.
meaning of the letters:

in the cheat edit window, you can either enter a code, and internal values will be displayed, or you can enter internal values, and the corresponding code will be displayed.

for a gameshark cheat, you can either use "enable" to make it work constantly, or "poke" to make it change the ram value once.

cheat searcher:

with the cheat searcher and the debugger, you can make new gameshark and gamegenie cheats

Play the game to the point where you want to influence behavior (for example, the game action itself) press esc to enter debugger. menu: window -> cheat searcher. select value type (normally 8 bits) and press start.

you may be looking for a value such as "3 lives", in that case, the value in RAM may be 3 as well, but it's not guaranteed.

continue the game, walking around, killing enemies, etc, but making the value you're looking for *not* change (not dying, not getting hurt, etc), use the criteria "equal to the previous value" and search. the number of addresses displayed goes down. you can repeat this a few times. now run the game, but make the value you are looking for change, for example by dying or getting hurt in the game. now search for values which are, for example, "lower than the previous value". the number of matching addresses in the list become smaller each time you run the game and do a search, and you should end up with only one address.

open the cheats window, "add", and enter address and desired value in the "internal values", press OK. you can now see the gameshark code in the list.

if you want to create a gamegenie code, in the debugger, menu -> debug -> "access breakpoints", enter the address, make sure only "on write" is checked, and click "add". run the game, and it should stop and show the code line on which the value is changed by the game (for example number of lives decreased). interpret how the code changes the value, and use game genie codes to change bytes in the code - such as changing an instruction to a nop, or change a "number to decrease" (value 01 to 00), in the cheat window, add new code, enter the address, existing and desired values, and a gamegenie code is produced automatically.

Commandline parameters

How to make bgb run faster if you have a slow computer

This should not be necessary on any PC later than ~1998. if you have choppy graphics on a modern PC, the problem is something else.

full screen mode:

select window size -> full screen, to go to a "pseudo full screen" mode. the GB screen will be at the center of the screen and has the same size which the window had before going to fullscreen mode. "full screen stretched" is a pseudo fullscreen mode where the GB screen covers the whole screen.

real (pageflipped) fullscreen modes are also available in the graphics tab of the settings.

game link:

for bgb game link to work at all, you need a modern PC (around 1-2 GHz) and <1ms lag (fast LAN, or localhost). it does not work with all games. on one bgb, you select "listen", on the other you select "connect". it should then show "linked" in the titlebar. there is also an option "remotejoy" so joypad 2 of one bgb controls the other bgb (which does not have keyboard focus, for example).

As of 1.4, game link accuracy has been greatly improved and almost all games should work without or with minimal glitches. in particular i have tested pokemon linking (trading and battle) to work without glitches now, and trading beteen blue and gold works too.

version history:

1.4.1 - fixed time keeping problems (hiccups) on windows 7. fixed inaccuracy in mid-scanline change of LCDC bits (gejmboj). fixed a condition that would cause inaccurate timing of interrupt (final fantasy adventure). added "gameboy or GBC" system mode setting. fixed searching any opcode with a space giving "IO error 105". added field in IO map to view/edit the "low" bank of multicart emulation. fixed "remotejoy" bring broken. screen window can now init on secondary monitor. fixed failure of GUI elements initing on secondary monitor. fixed wrong field in wav file written.

1.4

1.3.2 - more accurate SGB color scheme. improved detection of non-working vsync. fixed: bootroms don't load if read only. fixed: "load rom dialog on startup" not working. fixed: "game controller works only if focus" not working. fixed: setting borderless window, and switching to fullscreen, if using directdraw, the "window" can still move, and cause graphical glitches and crash. fixed: GBC accurate initial WRAM values as left by bootrom (fixes the menu in baby felix - halloween). fixed: a sprite on X = 0 uses more time in mode 3, too. fixed: inconsistent timing if resetting in the debugger.

1.3.1 - fixed: a DMG rom with GBC bootrom would show a white background instead of colorized palette. fixed: header checksum suggestion showed only one hex digit. fixed: menu->reset did not correctly reset emulation.

1.3

1.12 - Fixed bug in graphics introduced in 1.1, affecting legend of zelda oracle of ages/seasons, and alfred chicken. Added separate settings for DMG and GBC border bitmaps. various fixes.

1.11 - fixed problem with saving color schemes. show ram values in cheat searcher. analog joystick can be used with mbc7. cpu registers can be changed in debugger. various fixes.

1.1 - rewritten graphics output to allow 24 bits accurate color reproduction. added support for directdraw pageflipped fullscreen mode (can be faster on old pc's). added support for loading the DMG bootrom (available elsewhere). some emulation accuracy fixes. pop 'n music GB (all versions) now work. added support for "POV hat" (fixed a possible cause for gamepads/joysticks d-pad to not work properly with BGB).

1.03 - Emulating hardware behavior for "gin & tonic trick" in the "mental respirator" demo by Phantasy. Fixed the "on blt2: action not supported" problem which happens on some videocards - if it still happens for you, please contact me. Added 24 bpp directdraw support. Made joypad wizard better support "broken" controllers with things like flickering buttons (must press button for 0.5 secs). Added optional screen on startup to tell the user what to do. Added "cpu idle" wait for vblank routine - if it's not smooth on your pc, disable "reduce cpu usage". Added support for up to 32 joypad buttons.

1.02 - fixed a bug in the emulation core which may have broken roms. added japanese documentation (thanks, translator). show error if trying to add duplicate cheat code. allow saving disassembler output to text file.

1.01 - fixed "Cannot change Visible in OnShow or OnHide" bug. fixed bugs related to gamegenie cheats and cheats GUI. fixed problems/bug with window/fullscreen behavior.

1.0

0.9 - Color schemes can be edited. Increased precision of frequencies in sound code (alone in the dark intro interference effect). Centralized/wrapped sound output (waveout, disk writer) code. Fixed AV if showing registers w/o rom loaded.

0.88 - fixed: save file name gets corrupted if loading a rom causes a warning, making load/save impossible. added: you can now change the current save name, by changing the save dir in the options, without reloading the rom.

0.87c - fixed: the info screen still showed my old email adres...

0.87b - fixed: linkspeed was not initialized, causing problems when not linked, such as breaking alleyway

0.87 - added experimental TCP game link support.

0.86 - added support for japanese pokemon crystal. fixed: accessing a word on address $ffff caused AccessViolation. fixed saving of joystick buttons config. Redone code which searches GB screen rectangle in border bitmap.

0.85 - emulation of 2 joypads for SGB multiplayer. fixed memory leak when loading a rom fails. added support for gzipped roms. fixed some bugs in zip header code, bgb is less likely to hang on corrupt zips. new time synchronization code. sound bugfixes and accuracy improvements. Added option to use GB colors in SGB mode.

0.84 - Fixed pokemon crystal (HDMA behavior guesswork). Option for generating high quality anti aliased rectangular waves (CH1 and CH2).

0.83 - fixed some sound bugs introduced in 0.82. CH4 anti aliasing, especially CH4 high pitch tones sound better. Fixed a resize problem in wine.

0.82 - fixed "magical drop" and "miahamm soccer shootout". fixed "little mermaid ii pinball frenzy", speculation about HDMA behavior. rewritten sound code, improved sound. CH4 (noise) is more like real gb now. implemented anti emulator detection.

0.81 - redone STAT/timing/interrupts core, more accurate now (?), fixed *many* known problem roms. implemented DI+HALT hardware bug now, needed to fix smurfs/thunderbirds again (thanks no$gmb history text). "little mermaid ii pinball frenzy" graphics will be broken until i have exact HDMA timing. added "no visible window" mode (doubleclick in bgb window to toggle). GB screen can now be off-center in the border bitmap. SGB border can now overlap main screen in 16 bits gfx mode (alfred chicken). minor fixes/changes.

0.8 - Added SGB support. renamed "snapshot" to "state" to prevent confusion with "screenshot". changed I/O register behavior, it should be more like the real hardware, i might break something. fixed bugs. added options.

0.71b - i removed the hide taskbar code for fullscreen, i think its not needed. added support for "the smurfs" and "pocket puyo sun" (i didn't HALT if ints disabled)

0.71 - Added support for HuC1 and HuC3. Improved control panel GUI. The 4 sound channels can be enabled/disabled independently. Colors of background, window and sprites can be set. Improved full screen support. Bugfixes. Changed DMA behavior, "little mermaid II pinball frenzy" and "le mans 24h" both have correct GFX. fixed nintendo logo screen (ishido)

0.7 - improved compatibility, a number of problems fixed; tested: "legend of zerd", "magical chase", "elmo in grouchland", "faceball 2000" (framerate), "dragon slayer" (music). Emulation speed can be adjusted. added "delay" option so bgb doesnt have to use 100% cpu. emulation of absence of external ram (reads $ff). more cleanup.

0.66b - Saving zero length .sav files problem is fixed. save-filenames were truncated at first dot, fixed. problem with pressing U+D or L+R key simultaneously is fixed. Fixed problem of "Mr. do!" hanging at hi-scores screen.

0.66 - You can drag & drop files to the BGB window. BGB can start with no rom loaded - you don't get the load rom dialog.

0.65b - i did the changes from 0.64 to 0.65 again... this time i did yet another gfx engine, i didnt like 0.65 being 5 fps slower on my pc.

0.65 - Support for bilinear filter. removed the vram viewer; i didn't use it, and it was not stable. Fixed problems with "Mr. Do!". fix in gfx engine: dirty statusbar-split in "fortress of fear". small sound fix (broken in 0.64)

0.64 - minor update+bugfix. based on diagnose roms. Fixed speed of envelope sweep, it is now 1/64 sec per unit as in reality. sound registers now behave more like on real gb. OAM is now zero filled on reset, sprites were flipped incorrectly.

0.63 - minor update. Fixed (reversed) sound stereo. Added option for GBC "LCD colors", similar to the "real colors" option in no$gmb. Joystick buttons up to #16 can now be used. Fixed problem with puzzle road.

0.62 - Added support for joystick/gamepad. Added support for rumble carts. Cleaned up the LCD/STAT/interrupts code; a few rom problems solved, runs pinball deluxe/fantasies. Fixed sound volume rounding, better sound. Fixed the in 0.61 introduced sound problem with Cannon Fodder.

0.61 - Added support for zip files. Added 16 bits gfx engine for old GB (faster if window is big/maximized).

0.6 - Added GameShark support. Fixed many bugs. Great sound improvements (also fixed a bug which messed up the sound in GBC mode). Sprite priority as on real gb.

0.52 - Added a setting which automaticly switches between the faster 8 bits gfx and the 16 bits gfx when needed. Changed window behavior again, it should be correct by now (alfred's adventure). WAV writer didn't work if soundcard disabled... minor fixes. Fixed problem with Hook.

0.51 - fixed problems, even more roms supported, check out the screenshots page. Added "Tiles viewer". Fixed a problem with the filename of the wav-writer.

0.5 - Added hicolor GBC graphics engine. Added background priority support. Added MBC3 timer emulation. Problems solved, more roms run correctly. Wait-loop detection, some games run faster. Maximum frameskip option. BackGround map vram viewer. Minor changes.

0.4 - Added GBC support. Fixed bug in auto-frameskip code, it is now smoother. Minor change in video engine, "the addams family" and "starfight" now run.

0.32 - Added icon. Fixed serial transfer; Mortal Kombat and Alleyway now run. CPU optimized with assembler. Emulated behavior of window (startrek briefing screen). minor changes.

0.31 - Added support for MBC5 (games like warioland 2). Added gamegenie on/off key. Changed behavior of select snapshot window.

0.3 - First released version

feedback:

If you have comments, questions, hints or problems/bugs which are not described here, send me mail.