Advanced / Triple Buffering ensures there should be no 'tearing' of screen
images if the frame rate doesn't exactly match the monitor screen refresh in
full-screen mode.
Particularly evident in vertical scrolling games. This however can
lead to sound stuttering on games that are above 60Hz [early Namco games like
Pac-Man, etc.] if the user's monitor is
not capable of being driven at a higher refresh rate, like modern LCDs. If
a modern LCD fixed at 60Hz is in use, toggle on the Advanced • Refresh game
speed.
Simulated monitor effects are now handled via *.png files in the \artwork
directory. They are accessed in Advanced / Select Effect.
Scanlines75x4 provides a 75% black line every four pixel rows.
Bitmap prescaling in Display is the new control for determining
how fuzzy or sharp the bilinear filtering of D3D is. Increasing this
number sharpens the game pixels.
2007-11-10 01:41 AM -0800 / john iv