Changes to MameUI
v.127.5
- Fixed issue w/ BIOS games not
being passed properly to core or stored in *.ini files. [Curt Coder]
- Fixed sorting on source column
in gamelist. [René Single]
v.126.1
- Moved search bar over to the
flush right on the toolbar, made it take the UI font, and also made it
accessible with Ctrl-E like any search in Vista, Firefox, or IE. Added
a new debug tab to the options and loaded it w/ the missing items from the core. [René Single / John IV]
v.122.1
- Fixed long standing issue
where icons would corrupt and return to their defaults if scrolled through
entire game list [René Single / John IV]
v.120.2
- Rebranded Mame32 to MameUI32
and MameUI64 to avoid confusion with the baseline builds that are now being
released as 64bit native apps. [Mike Haaland / John IV]
v.120.2
- Added support for a
'nonworking.png' which will appear for non-working games in the art panes if
the specific game *.png doesn't exist and the game is
flagged as non-working in the core. [Mike Haaland / John IV]
v.118.6
- Added game search/filter to
the toolbar. Works similarly to the Ctrl-F filter but doesn't search
on manufacturer, driver name, or shortname.
Added PCB art pane view. [René Single / John IV]
v.118.5
- Per MameDEV request; removed
the ROMs view customization item, and reworked auditing to not show an icon
change state for unavailable sets in all games folder view. This was
to bring MameUI into compliance w/ the section of the Mame terms of usage
which states 'Do not provide a means of
generating a list of games that specifically identifies those games for
which the user does not have image files'. Audit functionality and
game search on start is still present to populate the 'Available' folder
view. [Mike Haaland]
- Promoted screen orientation
folder view to 'horizontal' and 'vertical' top level views and added them to
the Ctrl-F filter dialogue. [Mike Haaland]
v.118.2
- Fixed all recent options
related bugs as well as expanding the functionality of the audit control so
it doesn't cut off anymore. [Mike Haaland]
v.110.2
- Re-arranged UI elements in
Options menus. [Radius]
v.107.1
- Updated the help file to
include the new UI support for the core's latest video changes. [John IV]
v.107
- Added UI support for the large
amount of core changes made by Aaron Giles for the new video renderer. [René Single / John IV]
- Created the new scanline *.png
files in \artwork for use with the new -effect switch. [John IV]
v.105.2
- Added BIOS folder view on the
left pane. This folder lists all the BIOSes supported by MameUI and
allows launching them as if turning on a machine without a cartridge etc. in
it, like the Neo-Geo. [René Single]
v.104.7
- Added properties for driver.c
and vector on secondary click shortcut menu. This is the same as
altering the properties on the vector folder and the \source\driver folder
on the left pane. [René Single / John IV]
v.104.4
- Added support for priority
switch, now a slider. Note: there may be system related issues going
to setting 1 (lagging keyboard, joystick controls), default is 0. [René Single]
- Removed multi-screen folder
view on left pane as that flag has been removed in the core. [René Single]
- Added mngwrite option to
launch a game and immediately begin recording a MNG movie file. [René Single]
v.101.1
- Added support for savestate
game folder view on left. Added switch for autosave.
[René Single]
v.100
- New Galaxian homage about.bmp.
[John IV]
v.99.3
- Re-implemented history.dat for
MameUI which had its support removed from core. [René Single]
v.98.3
- UI dialogues realignment. [Radius]
- Added ability to type in Mame
shortname in the Ctrl-F text filter, i.e. 'ddonpach'. [John IV / Mash]
v.96.4
- First pass at adding support
for the analogue and digital controller section of the core. [René Single]
v.95.5
- Added core's -screen switch to
UI to allow playing games on secondary/tertiary monitors in multi-head
setups. [René Single]
v.90.3
- More UI dialogues realignment. [Radius]
v.89.3
- Re-aligned UI elements in
Options menus and added some XP-style icons. [Radius]
v.88.1
- Added switch to toggle
validity checking in the binary. [René Single]
v.87.1
- Increased start up speed via
driver info caching. [Sauro Puccini / Chris Kirmse]
v.86.1
- Reworked MameUI folder
properties and their initial memory allocation. Results in halving MameUI’s memory
footprint on most systems. [René
Single]
v.86
- Reworked MameUI multisession
behaviour. When launching a game,
MameUI
will now dynamically resize itself in memory rather than spawning a
separate core process, saving some memory (this new feature impacts the
icons on windowed mode playing and the show caption option). [Chris Kirmse]
- Re-added support for custom
controller selection again in the controller tab. [Chris Kirmse]
v.84.5
- Cleaned up the Options •
Interface Options menu, adding sliders. [René Single]
- Internal clean-ups to provide
support for the new core changes. [Chris
Kirmse / Nathan Woods]
v.84.2
- Added feature request to
place a border around the artwork in the art pane, user selectable size
and color (0=no border). [René Single / John IV]
- Added dump status folder
view, an easy reference for un-dumped and badly dumped ROMs for folks who
may be in a position to update them. [René Single]
- Expanded game list font control to go beyond the original 16 color
choices allowing access to a greater UI customization (see last color on
drop down list ‘custom’). [René Single]
- Added wave output option to match the core. File menu / Play and Record Wave output.
[Chris Kirmse]
v.84
- Various internal treeview
fixes [year / manufacturer] and cleanups. [Nathan Woods / René Single
/ Mamesick / Chris Kirmse]
- Factored out list view
handling into its own module, picker.c.
Auto_malloc() now used and appears to result in a speed up of the
GUI game list scrolling, however at the moment it does cause slight pauses
moving from one ‘view’ to another. [Nathan
Woods]
- Added ability to display
games in windowed mode without their titlebar caption. Not fully
functioning w/ GCC compile. [René Single / John IV]
v.82
- Brought game ‘not working’
status messages in-line with core [status bar, general properties, etc.]
and rearranged status area on properties tab. [Mamesick]
- Added sample folder view. [Mamesick]
- Renamed Hard Disk folder view
to CHD due to newly supported CD CHDs. [John IV / Nathan Woods]
v.81
- Moved placement of
bkground.png to \bkground folder instead of \snap folder. [René Single]
- Fixed erroneous behaviour for
Imperfect folder view. [René Single]
- Corrected audio latency
slider movement and setting past notch 4. [René Single]
- Added customizable quit key
[default Alt-Q] for the mappable keyboard solution option. [René Single]
- Added new History.dat option
to allow display under any or all of the art views in Options • Interface
Options. [René Single]
v.79
- Added an ‘Imperfect’ folder
view on the left pane, this categorizes the various problems flagged in
games. [René Single]
- Reworked handling of the BIOS
option, now that there are multiple drivers that support different BIOSes
[neogeo.c, stv.c] the global setting is not appropriate. Select the driver from the source folder
view on the left pane and change its BIOS settings, this will alter it for
all games in that driver. The
functionality remains the same for altering individual games settings in
all games view or anywhere else. [René Single]
- Added the ability to control
the MameUI GUI via mappable keyboard solutions. This feature is intended to compliment
the GUI control via joystick option first offered in version .70
below. It is designed to allow
users of Mame cabinets with keyboard encoders the same functionality and
is controlled in the mameUI32/64.ini file [mapping the enter key to button 1
to launch a game for example], using the same syntax as the \ctrlr files.
[Jarek Burczynski / Chris Kirmse]
- Added support for the new
core switches for lightgun modifications; reload to allow mapping reload
to keys, and dual gun setups. [Chris
Kirmse]
- Added accelerator key for
folder level ‘mini-audits’, Alt-U [René Single / John IV].
- Added accelerator key support
for scrolling up and down through history.dat text window. CTRL-Page Up /
CTRL-Page Down. [René Single]
- Added toggle in Grouped view
to allow clones missing a parent to display non-indented. [René Single]
- Added support for the core’s new save state loading on game
start. [René Single]
- Added support for the core’s new keyboard LED choices, USB or PS/2.
[René Single]
v.78
- Added the ability to do ‘mini-audits’
on each of the folders on the left pane.
Secondary click on the folders to see audit as a choice. [René
Single]
- Changed behaviour of MameUI
when displaying games that have the protection not emulated flag,
previously it would flag these games as non-working and display the
warning.ico. Now warning.ico and
non-working status will only occur if the game has the non-working flag
attached in the driver. [René Single / Mamesick / John IV / Chris Kirmse]
- Increased CPU and sound area
on games’ properties page to accommodate 5 lines now that tceptor and tmnt
utilise it. [René Single / Chris Kirmse]
- Altered behaviour of
properties titlebar on driver.ini to show the driver name instead of
‘folder’ properties. [René Single / Chris Kirmse]
- No longer UPX compressing the
MameUI .exe. This saves 20 Megs
when MameUI is loaded into memory, will allow for better dynamic loading,
and won’t trip off virus detectors that have trouble w/ UPX compression. As a result, MameUI.exe is now 20 Megs
in size on the hard drive. The
distribution package is also being changed and compressed with 7-Zip as a
self-extracting archive, this actually makes the distribution package
about 1 Meg smaller than previous releases. [John IV]
- Switched default settings in
MameUI to disable auto frameskipping and to use draw every frame per
discussion on MameDEV list. [John
IV]
- Added 48000 as a sample rate
option, works well with modern soundcards and chips. [John IV]
v.77
- Fulfilling the longstanding
feature req. added the ability to globally alter vector.ini and driver.ini
to match the core. Secondary click on the vector folder • properties
in the folder pane to set options for that group of games. To alter
global settings for game families, drill down into the source folder in
the folder pane, and secondary click on a driver's properties i.e.
1942.c. This will change options for all games based on that
driver. The different levels of alteration are color coded,
vector.ini changes are red, driver.ini changes are green, and individual
game settings are blue. Thus there is the possibility to have four
color/levels of alterations when a game's individual properties are viewed
in All Games or any folder. The changes can be backed out of
hierarchically with reset to default on each respective properties, the
reset to default global option, or by deleting the .ini files in the \ini
directory. Note: Currently the color alterations do not display properly
with XP in themed mode, but the functionality works [bug 462]. Coded solutions to this issue via DIFF
are welcomed. [René Single / Chris Kirmse / John IV]
v.76
- Added programmatically
populated lightgun and multi-monitor folders. [René Single]
- Added reset play count and
play time for individual games, and globally. [Secondary click on game,
& Options • Interface Options. [René Single]
- Allowed filter propagation
downward from parent folders, toggle this feature in Options • Interface
Options. [René Single]
- Changed behavior of vertical
scrollbar in history pane, will not show if there is less text than
available room. [René Single]
- Extended game not working
status support to show more flags in status bar and game properties. [René
Single]
- Added tool tip text to status
bar if longer than displayable name is selected. [René Single]
- Increased history.dat buffer
to prevent cut-off and overflow. [René Single]
- Re-implemented ability to
show game's icon on title bar in windowed mode. [René Single]
v.72
- Added the ability to scale
the right side art pane contents upwards as the window size increases,
toggle on Options • Interface Options. [René Single / Chris Kirmse]
- Expanded the reach of the
CTRL-F text filter, it can now act on name, driver name e.g. 'cps2.c', and
manufacturer. This is a quick method for immediately seeing a driver
family instead of drilling down through the source folder on the left. [René
Single / Chris Kirmse]
v.71
- Added the ability to
selectively disable built in folder views on the left pane, secondary
click in the window area for the dialogue box. [Chris Kirmse]
- Added control panel art tab.
[Chris Kirmse]
- Fixed audit control overflow
issue. [René Single]
- Designed art tab state
toggles to be more readable in MameUI32/64.ini. [Chris Kirmse]
- Added the ability to have
MameUI automatically cycle the selected art views at an interval, in
seconds. Accessible in Options • Interface Options. [René Single
/ Chris Kirmse]
- Added the ability to track
the amount of time spent playing each game in minutes and seconds.
Displays in details or grouped view. Add the column in View • Customize
fields. [René Single / Chris Kirmse]
- Added the ability to view
game's icon on title bar in windowed mode. [René Single / Chris Kirmse]
v.70.1
- Removed saturate slider from
D3D tab. [Chris Kirmse]
- Fixed cleanstretch and
prescale settings not holding. [Chris Kirmse]
- Implemented BIOS selection
on per game basis [only Neo Geo games currently] and allowed temporary
global settings for BIOS via number. [Chris Kirmse]
v.70
- Added art tab with only
history.dat. If this tab is enabled and history.dat is present
history text will no longer appear beneath the screenshot. [Tor Arne
Vestbø / Chris Kirmse]
- Added option to hide the
mouse cursor on launch in full screen on Options • Interface Options. [Tor
Arne Vestbø]
- Addressed some long standing
bugs dealing with icon decimation and windows title bar size, and
details/grouped view not holding the column size on return from large icon
view post-session restart. [René Single]
- Added option to expand MameUI
to full screen kiosk mode without any windows controls [F11]. [Tor Arne
Vestbø / Chris Kirmse]
- Created new Berzerk homage about.bmp. [John IV]
- Reworked drop down for D3D
prescale effect, now allowing various levels of sharpness to be used. [Chris
Kirmse]
- Updated win32ui.c to pull
certain information more appropriately out of layout.c. [Nathan
Woods/MESS32]
- Removed obsoleted version
mismatch toggle. [Chris Kirmse]
- Added a built in orientation
folder view for displaying vertical and horizontal games. [René Single]
- Added support for the new
cleanstretch options. [Chris Kirmse]
- Added ability to map joystick
actions in MameUI32/64.ini to control GUI navigation instead of being hard
coded:
Format: joystick_number, stick_type, axis_or_button, direction
#define JOYCODE_STICK_BTN 0
#define JOYCODE_STICK_AXIS 1
#define JOYCODE_STICK_POV 2
#define JOYCODE_DIR_BTN 0
#define JOYCODE_DIR_NEG 1
#define JOYCODE_DIR_POS 2
So, pressing button 3 on joystick one would be:
1,0,3,0
ui_joy_up 1,1,2,1
ui_joy_down 1,1,2,2
ui_joy_left 1,1,1,1
ui_joy_right 1,1,1,2
ui_joy_start 1,0,1,0
ui_joy_pgup 2,1,2,1
ui_joy_pgdwn 2,1,2,2
ui_joy_home 0,0,0,0
ui_joy_end 0,0,0,0
ui_joy_ss_change 2,0,3,0
ui_joy_history_up 2,0,4,0
ui_joy_history_down 2,0,1,0
ui_joy_exec 0,0,0,0
For stick type POV there are no directions, only
four axes (0-3) [Tor Arne Vestbø]
v.69
- Added support for the new
D3D filter and effects options in Options • Default Game Options •
Direct3D, see help menu contents for further descriptions of the new
features. [John IV / Chris Kirmse]
- Added support for the new
core toggle -bios to allow selection of the various supported Neo Geo
BIOSes. [Chris Kirmse]
v.68
- Added code to allow clicking
anywhere in the screenshot window to toggle the art views. No longer
necessary to click directly on the default image. [K&K]
- Added code to allow disabling
/ toggling individual art views on the view menu and the context menu of
the art window. [Chris Kirmse]
- Added support for the new
core D3D items, accessible on the Options • Default Game Options • Direct3D.
[Chris Kirmse]
- Added support for the new
core audio latency settings. [Chris Kirmse]
v.67
- Re-worked the rotation
options to a drop down, and included the new switches for auto-clockwise /
auto-anti-clockwise for pivot monitors. [Chris Kirmse]
v.66
- Moved towards an *.ini based
settings storage scheme to more closely match the Mame.exe core,
individual game *.inis whose settings are altered are stored in the \ini
directory. The MameUI GUI settings are stored in MameUI32/64.ini in the root
w/ MameUI.exe, and MameUI.ini is stored in the \ini directory and should
be interchangeable with a regular Mame.ini. Purge these two items to
return to baseline, the registry is no longer used for MameUI. [Chris
Kirmse]
- Provided an additional 'migration'
version of MameUI which will copy the contents of the registry key and
write it out to the new *.ini scheme when exiting. Useful for people
who have a large number of individual game customizations. [John IV /
Chris Kirmse]
- Added toggle for high thread
priority in Options • Interface Options to match the core's new
-high_priority switch. This will devote more system resources and
time to MameUI at the expense of other already running programs. [Chris
Kirmse]
v.65
- Updated columnedit.c to
allow for MESS32 usage in software view. [Nathan Woods/MESS32]
- Reworked F5/refresh
routines to utilise more audit code and logic. [Chris Kirmse]
- Reworked -lightgun
handling, enabling independently selectable mouse control for those games.
[Chris Kirmse]
- Custom icons are included
in the distribution \icons directory to show what the control/tree icons
are without having to go through the source. [John IV]
v.63.1
- Fixed analogue dead-zone not
being maintained, and pre-0.63 timing not being maintained. [Chris
Kirmse]
- Added folder view for hard
drive based games. [Chris Kirmse]
- Addressed missing/blank
custom icon display indexing issue on F5/refresh. [Chris Kirmse]
- Sped up MameUI launch /
folder reading routine. [Chris Kirmse]
- Fixed screenshot area
decimation when resizing images larger than the viewable area. [John IV
/ Chris Kirmse]
- Added additional help topic
IDs and tool tips. [Chris Kirmse]
v.63
- Added code to ROM loading
dialogue to visually indicate user intervention when the game being
launched may not work due to 'no good dump' this will match the baseline
Mame [press ok to continue]. Examples include the game Astyanax,
64th Street etc. [Chris Kirmse]
- Return to baseline non-I686
compile as it prevented MameUI working on a variety of machines. [John
IV]
- Made numerous code changes
to allow MameUI to be compiled with the new MinGW 2.0 package. [Chris
Kirmse / Mike Haaland]
- Distribution compiles are
now done using above mentioned MinGW 2.0 package. [John IV]
- Added code to allow for a
tool tip to appear showing the full name of a game whose description is
cut-off by column width in details/grouped view. Hover cursor over
game to activate. [Andrew Kirmse / Chris Kirmse]
- The default
\folders\Favorites.ini has been cleaned out. Now that it is easy to
drag and drop or secondary click to add games from the main list to the
custom folders, it no longer needs to serve as an example using personal
favorites. Be sure to backup existing \folders\Favorites.ini if using the
built in installer version of the MameUI distribution. [John IV]
- Tweaked code for drag &
drop of games into custom folders. In a custom folder to drag an
item out for deletion, it must go out of the game list pane either left,
right, up, or down beneath the last item in the pane or further out of the
GUI. [Chris Kirmse]
- Reworked internal file
handling code to interface with Aaron's substantial core updates. [Chris
Kirmse]
- Submitted code suggestion
to allow for more granular sorting and display of items in the Manufacturers
view, so companies will no longer be grouped with others incorrectly. [René
Single]
- Created new main icon and
about.bmp 'Ladybug Homage'. [John IV]
- Fixed ascending/descending
toggle via View • Arrange Icons for columns other than Game. Added
some logic to the -listsourcefile column display. Prevented color depth
and refresh rate settings from being displayed if games are played in
windowed mode. [René Single / Chris Kirmse]
- Made Misc. art option gray
properly when its parent control was deselected. [Chris Kirmse]
- Submitted code to clean up
some issues with the list and small icons view and icons squishing in
details view upon return from another view like large icons. [René
Single / Chris Kirmse]
- Upgraded MameUI to utilize
the new common controls from Windows XP, allowing the proper look of an XP
application without the need for an external manifest file. [Chris
Kirmse]
- Added ability to rename
custom folders from the tree view, secondary click on them and choose
rename folder from the context menu, or click the name of the folder three
times quickly. [Chris Kirmse]
- Added the 'Source' folder
view, this will display all the driver.c files and all the games within
each family. [Mike Haaland]
- Removed the
\folders\BIOS.ini as it is now obviated by the built-in Source folder
view. [John IV]
- Added -sourcefileinfo
information to the general tab for each games'
properties, to easily and quickly see what driver family a game belongs
to. [Chris Kirmse]
- Added the long requested
clone offset aka 'Grouped' view. This will display the parent games
flush left, with all their clones alphabetized beneath them indented
inward. Excellent for grouping the clones whose names may be considerably
different than their parents, and allowing typing
the name of the game to go to the parent set immediately. [John
IV / Chris Kirmse]
- Reworked the Startup
Options to now be Interface Options, and added checkboxes to support
Aaron's new disclaimer / info screen toggle. [Chris Kirmse]
- Added new switches -rdtsc /
-pause_brightness to match the core. [Chris Kirmse]
v.62
- Internalized the code for
rotate.exe, MameUI can now choose its background images from Options •
Background Image, and choose a random one on startup. Options •
Startup Options • Select Random Background Image. [K&K]
- Added tabs for the
screenshot art area, toggle with Alt-b. [K&K]
- Added code to increase speed
of audit. [K&K]
- Added secondary click menu
pop-up for screenshot area. [Sword]
- Allowed bkground.png to be displayed
in history.dat area under screenshot, font color changed to match GUI font
color. [K&K]
- Created new icons for the
various tabs in Default Options / Game Properties dialogue boxes. [John
IV]
- Updated the ColumnEdit and
Properties code to make them both more extensible. [Nathan Woods/MESS32]
- Included index fixes to
speed load time in treeview.c, particularly with extra \folders *.inis. [Jeff
Miller]
- Fixed an issue where the
startup focus in the details list would jump to the top of the list before
returning to the prior selection. [Chris Kirmse]
- Main distribution now
compiled with I686=1 for Pentium Pro optimization. Doesn't impact
high end AMD chips at all but provides speed increases to lower range PII,
P3 machines. [John IV]
- Created new *.ini files for
the \folders directory. Replace the old ones with these (except any user-modified of course). [John IV]
- Created a new MameUI MSI
installer package. This should be easier for beginners. [John IV]
- Added the ability to drag and
drop games into the custom *.ini folders. [Chris Kirmse]
- Added the ability to
secondary click on a game to add or remove it from an *.ini file in the
\folders directory. [Patrick Jones / Chris Kirmse]
v.61
- Fixed a nasty crasher where
MameUI would hang if loading a game that required user intervention in
Mame[w] like 'The Astyanax', and there was no
joystick connected to the system. [Sword]
- Fixed a couple of fringe
case crashers when Windows is shut down beneath MameUI, i.e. a cabinet
setting. [Robert John Sheppard]
- Removed -dirty / -nodirty
options to match Aaron's core changes. [John IV]
- Added dialogue box support
for new artwork switches, added -ini support to Options • Directories. [Mike
Haaland]
- Added dialogue box support
for LED disablement, artwork resolution. [Mike Haaland]
- Added brightness slider,
removed -bpp per Aaron's changes. [Mike Haaland]
- Added sound chip and CPU
information to the folder views. Added the long requested feature to
create user defined folder views, see \folders files for examples. [Sword,
BUT, Emuman / Mike Haaland]
- Created Artwork, BIOS, and
Custom folder views. [John IV]
- Added support for displaying
-listsourcefile [source] field to the View • Customize Fields. Handy
for sorting to test global driver changes across all its games., or using to report game problems to
MameTesters.com. [Mike Haaland]
- Created new Version and
Classification folder views. [John IV]
- Added support for the new
-lightgun switch. [John IV]
- Removed 'add to favorites'
from context menus and file menu since it is now possible/preferable to
have favorites stored in the portable, user-defined, external text file
[\folders]. Which also of course would survive a
registry key purge. Times played is still
accessible as a column in details view. [John IV]
- Updated help file with new
settings, added baseline Mame[w] documents to help file. [John IV]
- Added \titles directory
support to allow for title screenshots viewing. [John IV]
- Created new MameUI icon and About graphic. [John IV]
v.60
- Created and added the new
MameUI HTML Help File. [John IV]
- Updated context sensitive
help support to MameUI, all controls should be mapped to pop-up help. [Mike
Haaland]
- Added 'Use less CPU if
possible' check box in Options • Default Options • Miscellaneous.
This toggles the new baseline Mame[w] sleep / -nosleep switch. If
toggled on, it will return more time slices to the processor and be more
amenable to multi-tasking with other applications. If toggled off,
MameUI will continue to take 100% of the CPU time as it has historically.
It should be toggled 'off' for people experiencing severe slowdowns,
particularly laptop users. [John IV / Mike Haaland]
- Added option to set the
directory for hard drive image diff files to match Mame[w] in Options •
Directories. Fixed screenshot area decimation when image sized too large
for area. Scales properly now and looks great. Fixed flip
options. [Sword]
- Added option to set the
directory for icons in Options • Directories. [John IV]
- Added support for new
external controller mapping. This adds support for common arcade
controllers and provides the ability to create user defined mappings for
home built solutions. See Options • Default Options • Controllers.
Also see the controller mapping document in the Mame Documents help
section. [Ron Fries]
v.59
- Added 'Allow game selection
by joystick' check box to Startup Options. Allows navigation and
game launch via controller:
joystick 1 up = up arrow
joystick 1 down = down arrow
joystick 1 left = left arrow
joystick 1 right = right arrow
joystick 1 button 1 = play game
joystick 1 button 2 = page up
joystick 1 button 5 = page down
joystick 1 button 3 = end
joystick 1 button 6 = home. [Chris Kirmse]
- Fixed a few files to allow
a MinGW compile without errors. [Sword]
- Added 'Broadcast selected game
to all windows' check box in Startup Options, this allows third party
applications to be programmatically told what game is being played in
MameUI. It can be used to hook into applications like LED reader
boards, or instant message clients, etc. [Chris Kirmse]
2008-09-23 09:01 PM -0700/ john iv