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BizHawk 1.3.0

Description

BizHawk is a A multi-system emulator written in C#. BizHawk provides nice features for casual gamers such as full screen, and joypad support in addition to full rerecording and debugging tools for all system cores.

here is a list of features offered by bizhawk.

Supported Systems

  • Nintendo Entertainment System (NES)
  • Sega Master System
  • SG-1000
  • Game Gear
  • PC-Engine (TurboGrafx-16) / CD-ROM
  • SuperGrafx
  • TI-83 Calculator

Experimental

  • Sega Genesis (low compatibility list)
  • Gameboy (Debugger only)

Changelog

Released December 1, 2012

Revision Range 3525 - 4026

  • New Core: ColecoVision!
  • Multiclient
    • New input config dialog
    • Ability to map meny console buttons such as reset and power as controller keys
    • Fix cases where Statusbar pause icon didn't appear when paused
    • Tracelogger - fix bug that was pausing some NES games
    • Move virtualpads from TAStudio to its own tool dialog
    • Move all remaining .dll files to dll folder
    • Fix - Force stop av capture on loading a new rom core, to avoid crashes.
    • Fix - Fixes weird input behavior in frame advance when using things like joypad.set()
    • Input/Hotkeys - Support mapping to Ctrl/Alt/Shift
    • Make the rom open filter remember its last option used in this bizhawk session
    • Fix crash on Joypad unplug
    • Tracelogger: copy to clipboard
    • AV dump - support resizing everything to a single resolution.
  • Lua
    • Fix savestate.loadslot()
    • Implement client.screenshot(), client.setscreenshotosd(), client.screenshottoclipboard()
    • Fix Lua scripts to use their folder as the default folder for that script
    • Fix movie.setrerecordcounting()
  • Movies
    • Fix recording from savestate
    • Fix loading of sync depending GB menu items.
    • Sync dependent movie header items now force the emulator settings when the movie is loaded
    • When switching from record to play, write movie to disk
    • Add Save Movie hotkey and menu item
  • TAStudio
    • Only go to Movie 'Finished' mode if Tastudio is not engaged.
    • Make sure Movie log and savestates are updated correctly so that tastudio still works correctly when you play through the end of the movie in read-only mode.
    • Fix Rewind To Frame
    • Fix - Minor tweaks to make tasstudio not run out of memory so easily
    • Fixed ListView double-click to run forward to the selected frame.
    • Fixed the ListView highlighting for the current frame.
  • NESHawk
    • 20% Faster!
    • FDS Emulation
    • PAL Support
    • Implmented Power Cycle (Hard reset) emulation, including in movie recording
    • Implemented mappers 19, 20, 28, 36, 103, 171, 249, 250
    • Fix Robocop 3 scroll glitches
    • Mapper "TENGEN-800008". support Tetris (Tengen)
    • Add identifier for TENGEN-800030. fixes bootgod identified dumps of various tengen (U) games
    • VRC 2 - fix Contra (J), Ganbare Goemon 2 (J)
    • Fix Nametable Viewer in some games
    • Fix Dragon Ball - Dai Maou Jukkatsu, Rokudenashi Blues, Dragon Ball Z - Kyoushuu! Saiya Jin, SD Gundam Gaiden, Magical Taruruuto Kun 1, 2
    • Namco163 Audio
    • MMC5 - add ExRAM memory domain
    • Gxrom board - fix possible crash on 64K prg carts
    • Add 256K prg option for ACCLAIM-MC-ACC. fixes "Simpsons, The: Bart vs. The World" and "Simpsons, The: Bartman Meets Radioactive Man"
    • Fix Mapper 27 based on new understandings from fceumm - fixes World Hero
    • Change memory initialization pattern, fixes Huang Di.
    • NESPPU view: implement ctrl+C copy on mouseover
    • Fix Mappers 74 and 192
  • GBHawk
    • Added a GPU Viewer tool
    • System Bus memory domain - fixed to read deterministically
    • Tracelogging support
    • implement GBC palette selection
  • AtariHawk
    • a CPU timing fix - breaks movie sync! (Most movies will need 2 less frames at the beginning of the movie to sync)
    • Implement mapper E7
    • Fix glitches with Frostbite.
    • Add Graphics Layer toggling
    • Fixed graphics on games including Enduro and Activision Boxing
    • Fixed issue with vsync which caused flashing in Pleaides and Enduro
  • SNESHawk
    • Fix potential desyncs with some games (like Super Star Wars)
    • Log core firmware requests to console
    • SNES GFX Debugger
    • preliminary sprite visualizing
    • display OBJ tiles
    • add ctrl+c to clipboard capability, and reflect user choice of backdrop color in debugger window
    • support rightclick freezing
    • hookup UI for color palette selection
  • SMSHawk
    • put islag variable into savestates
  • PCEHawk
    • Fix dumb error in display-off background color calculation, fixes soldier blade flashing wrong color
  • DiscoHawk
    • ECM support

Links

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