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Cemu 1.7.2

Description

Cemu is a Highly experimental software to emulate Wii U applications on PC

 

  • Can run encrypted Wii U images (WUD) and RPX/RPL files
  • Internal resolution is 1920x1080 (if supported by game)
  • Contains basically no optimizations. Expect slow framerates and long load times.
  • Windows 7 or above (x64) (other platforms may be supported later)
  • Requires OpenGL 4.0
  • Tested on NVIDIA and AMD: Runs fine on most recent driver
  • Tested on Intel: Garbled output but runs if OpenGL version is supported

Changelog

Cemu detailed changelog for 1.7.2c
Patreon release date: 2017-02-16
Public release date: 2017-02-23

 

New in 1.7.2c:

  • GX2: Fixed a bug in GX2SwapScanBuffers() that could cause the GPU command stream to get corrupted

 

New in 1.7.2b:

  • coreinit: Fixed a crash bug in coreinit initialization code

 

New in 1.7.2:

  • general: Reorganized menu options for better clarity (Some debug option stuff wasn't really for debugging)
  • general: Added option to choose fullscreen scaling mode (stretch to screen or keep aspect ratio)
  • general: Default and recommended value for CPU timer option is now 'Host based'
  • PPC: Thread emulation is now using Fibers. Technically speaking, this change was made to simplify context switching within HLE functions. It allows certain API to behave more similar to the real Cafe OS.
  • coreinit: Fixed a bug that caused MEMGetAllocatableSizeForExpHeapEx() to return negative values under certain circumstances
  • coreinit: Fixed a crash bug in MPRunTasksFromTaskQ()
  • coreinit: Added API MPDequeTask(), MPWaitTaskQWithTimeout(), MPRunTask()
  • coreinit: Fixed rare deadlock in alarm handler
  • VPAD: Fixed fullscreen touch input for non-16:9 displays
  • GX2: Fixed that under certain circumstances GX2WaitTimeStamp() could return immediately due to the low accuracy of the internally used timer (affected only 'Host based timer')
  • GX2: Added support for texture format R16_G16_B16_A16_SNORM
  • GX2: Added support for sampler2DRect textures
  • GX2: Unsupported instructions in a GS Copyshader will no longer cause a crash
  • GX2: Fixed texelFetch() accessing textures upside-down if ARB_clip_control is used
  • GX2: Adjusted handling of vsync and flip event to decrease latency
  • GX2: Optimized texture encoding & decoding
  • GX2: Optimized frequently used GX2 API
  • GX2: Optimized various parts of the GPU command processor
  • GX2: Fixed incorrect mapping of GS->PS attributes if gl_FragCoord is used
  • GX2: Fixed handling of GS input primitive LINE_STRIP

Links

cemu emulator

Downloads

Gallery

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