Downloads - Emulators

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ZX-Live is a Sinclair ZX-Spectrum 48/128K and Pentagon 128K Emulator for AMIGA computers.


  • Full emulation of ZX-Spectrum 48/128k and Pentagon 128k (all Z80 instructions, include undocumented; all Z80 flags; all Z80 registers, include MemPTR; interrupts; ROM write protection; command timings and all ports: keyboard, kempston joystick, border, sound & port #FF).
  • Support kempston

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What is RetroCopy?

Accurate and fun:

RetroCopy emulates home consoles and arcade systems so that you can play the games made for those different machines on your PC. RetroCopy simulates hardware extremely accurately which ensures that these classic games are represented exactly like they were on the real systems.

Rewriting history:

Reliving old memories isn't just about playing the games.

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Olafnes Rebuild


Olafnes is an enhanced unofficial continuation of the basicnes 2000 project (as of version 1.5 [debug level 1]), a nintendo entertainment system emulator by don jarrett, david finch, and tobias strömstedt. the majority of source code in olafnes was not written by me, therefore i take no credit for the appropriate portions. however, all additions/alterations to the source code of basicnes 2000

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NO$NES is a NES/FDS emulator/debugger for windows.



Nintendulator is an open source Win32 NES emulator written in C++. The original goal was to emulate the NES down to its hardware quirks; though it's fallen behind over the years, recent builds have caught up once again and can emulate certain behaviors most other emulators neglect to handle. However, this emulation precision comes at a price - a 1500MHz (estimated) or faster CPU is required to

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What is this?

Nestopia is an emulator for the Nintendo Entertainment System/Famicom (and Famicom Disk System). It is a computer program that acts like a physical piece of hardware. In other words, this is a method of preserving videogame history, with the welcome side effect of allowing you to play NES games on a modern computer.


Nestopia was started many years ago by Martin Freij, and

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NESticle is a DOS/Win95 based emulator for the Nintendo Entertainment System written in C++/Assembly.

NESticle emulates the basic NES hardware, along with several of the memory mapping chips used by various games. 

What's emulated:

  • 6502 CPU
  • PPU
  • Horizontal/Vertical mirroring
  • Scrolling
  • 8x8 and 8x16 Sprites
  • Dual joypads
  • iNES Memory mappers fully/partially supported:

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NesterJ is a Nintendo Entertainment System emulator for the Sony PSP.



Nessie is a NES emulator for Windows. You can use it to play NES/Famicom games on your PC.


Nessie provides a simple interface with only a few options, so that you can enjoy the games instead of having to tweak the program to make it work. This is sometimes good and somtimes bad since certain extra features are not available. However, if you're just looking to play some classic NES

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nesDS is an open-source NES emulator for the Nintendo DS. It can be compiled with GCC(devkitPRO/devkitARM, the version supported) or ADS(the original version, no update).


  • fds supported, with fds sound.
  • .ini supported.
  • Multi-players supported
  • DPCM added. The sound is nearly perfect.
  • short-cuts added.
  • Almost no graphic mess on a lot of games!
  • Cheat added.
  • .gz .zip

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My X Nes


My X Nes is a portable open source NES/FAMICOM emulator written in C# using XNA Framework for windows and Xbox 360 platforms. My X Nes is a port of My Nes emulator ""


  • Roms browser with bility to disblay additional information of each rom like snapshot and info.
  • Save/Load state in defferent 9 slots.
  • Support INES (*.nes) file format.
  • CPU :All 6502

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My Nes is a portable open source NES/FAMICOM emulator written in C#. It's EXACT nes cycle emulator, very accurate and uses exact ppu scanline timing. My Nes compatibility is very high, and most of the games that supported run perfectly.


  • Roms browser with bility to disblay additional information of each rom like snapshot and info.
  • Save/Load state in defferent 9 slots or in file using

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MoarNES is an emulator for the classic Nintendo Entertainment System video game console. It is relatively new, and currently still in alpha. It is being continuously worked on an improved with the goal of being among the best NES emulators available. Is it there yet? Not quite, but it's a very useable and fairly compatible emulator still at this point. It is written from scratch in C, with no

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Macifom is a highly-accurate NES emulator and debugger written in Objective-C that leverages the latest Mac OS X APIs to provide excellent performance and usability. The purpose of this project to facilitate new NES development on the Mac OS X platform while leveraging OS X technologies such as AppKit, OpenCL, CoreAudio, OpenGL and more!

The latest version of Macifom features:

  • Cycle-exact CPU

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MacFCEU is a  Mac OS-specific port of FCE Ultra 0.98.13 (an NES/Famicom emulator), and beyond. Classic and Carbon are supported exclusively.

Minimal Requirements:

  • System 7.1 or later (7.5.5+ recommended)
    • A 68020 or better - a 266MHz+ computer is necessary for real time performance; 333MHz+ for full, smooth performance, working speed features
    • Note: requirements may be lower with sound

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Jnes is a NES emulator for windows platforms that uses the DirectX API.

Its emulation capabilities include graphics, sound, input devices, and quite a few memory mapping boards found in most USA games and a few popular Japanese boards. Jnes boasts an intuitive user interface, instant saves, and movie recording to making playing NES games more enjoyable. One of the coolest features is the

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XM6i is an unofficial port of the Japanese Sharp X68000 computer emulator XM6 for Windows, Mac OS X & NetBSD.



FCEUX is a Nintendo Entertainment System (NES), Famicom, and Famicom Disk System (FDS) emulator. It supports both PAL (European) and NTSC (USA/JPN) modes. It supports both Windows and SDL versions for cross compatibility.

The FCEUX concept is that of an "all in one" emulator that offers accurate emulation and the best options for both casual play and a variety of more advanced emulator

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FakeNES is a highly portable, Open Source NES and Famicom emulator. It runs on all modern operating systems and has an actively maintained DOS port for enthusiasts. Support for phones and other mobile platforms is under development.

The majority of the project is entirely original code released under the zlib/libpng license. Contributed and third-party code is included under GNU licenses.

higan (bsnes)


higan (formerly bsnes) is a Nintendo multi-system emulator that began development on 2004-10-14. It currently supports the following systems:

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basicNES 2000


basicNES is an NES emulator for the Windows platform written in Visual Basic. It supports many mappers and runs many games accurately. Sound is MIDI.



A/NES is a NES/Famicom 8-bit emulator for Classic Amigas. It was coded by Morgan Johansson (me) and Fredrik Schultz. 

The emulator is entirely coded in 680x0 assembler and optimized for classic Amiga hardware.


  • Full 6502 emulation
  • Batterybackup support
  • GUI :)
  • Action Replay and Game Genie codesupport
  • Sound!
  • Famicom Disk System emulation (W.I.P)
  • Two player support
  • Support for

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80five (MarioNES)


80five (formerly MarioNES) is a Nintendo Entertainment system emulator for windows.



Dolphin is a Gamecube and Wii emulator. Most games run perfectly or with minor bugs. Games are playable at HD quality, up to 1080p. This is a remarkable feature the actual Gamecube and Wii consoles are not capable of. As an open source project everyone can commit improvements. The code is hosted on Dolphin is actively developed and almost every day new features are added and bugs

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sixtyforce is an emulator that runs Nintendo 64 games. It does this by dynamically translating the code that a Nintendo 64 uses into something your Mac understands. Nearly every part of a Nintendo 64 has been painstakingly recreated entirely out of software to pull off such an amazing feat. Download sixtyforce and try it yourself!



Project64K7E is a branch of Project64k a Nintendo 64 emulator for Windows with Kaillera support.



Project64 is an emulator that has been in developlment for a couple of years. We are proud to allow other people to use the product that we have made for their enjoyment. Project64 features emulation of the Reality Signal Processor, which was reverse engineered by zilmar. This information has produced an accurate interpreter that has turned in to a recompiler by jabo, setting it apart from some

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Mupen64Plus is a cross-platform plugin-based N64 emulator which is capable of accurately playing many games. Included are four MIPS R4300 CPU emulators, with dynamic recompilers for 32-bit x86 and 64-bit amd64 systems, and necessary plugins for audio, graphical rendering (RDP), signal co-processor (RSP), and input. There is 1 included OpenGL video plugin, called RiceVideo. There are 3 other

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Daedalus is a Nintendo 64 emulator for Windows and PSP. Daedalus is named after the craftsman at King Minos's court who designed the labyrinth for the Minotaur.

Wii64 / Cube64


Wii64 / Cube 64 are ports of the popular multi-OS N64 emulator, Mupen64, to the Nintendo Gamecube and Wii through the libOGC library. The emulator currently uses dynamic recompilation of the N64 machine code to PowerPC (the Gamecube/Wii's ISA) and full hardware accelerated graphics to achieve (near) full-speed emulation in most instances.



Apollo is an open source Nintendo 64 emulator for Windows.



WiiEngine is an PC Engine/Turbo Grafx 16 emulator.

This is a port of the GP2x version (gp2xengine) from Hermes optimised and improved for the Wii. It use parts of Hugo and XPCE, among other emulators.

  • Support ROMs in .pce, .bz2 or .zip. formats. A .bz2 compressor is included in the program to convert the .pce files to .bz2.
  • Up to 4 controllers support, using 4 wiimotes with 2 assignment

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Turbo Engine


Turbo Engine is an accuracy focused emulator which can emulate the following NEC console systems with very high degree of accuracy: 

  • PC Engine / TurboGrafx-16
  • SuperGrafx
  • CDROM² / SuperCDROM²

Due the way Turbo Engine emulates the hardware, the system requirements to run games fullspeed are a bit high. This issue is being addressed by optimizing various parts of the code (withouth

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TGEmu is a freeware, open-source, portable emulator for the TurboGrafx-16 and PC-Engine consoles.



PSPHUGOis a NEC PC-Engine emulator for the Sony PSP ported from HUGO!



PCEAdvance is a PC-Engine/TurboGrafx-16 emulator for the GBA, it can also emulate some of the CD-ROM games, and Super CD-ROM if you've got an EZ3 card. It's mostly slow, crap sound, "Chikudenya Toubee (J)" doesn't even start. All games are not perfect.



NitroGrafx is a PC-Engine/TurboGrafx-16 emulator for the NDS, it can also emulate some of the (Super) CD-ROM^2 & Arcade Card.

All games are not perfect, (alot of US games doesn't work because they are encrypted, use PCEToy or the emulator ootake to decrypt these before you use them).

Don't use overdumps as these are evil on PC Engine.

How to use:

Depending on your flashcart you might have to

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Mednafen is a portable, utilizing OpenGL and SDL, argument(command-line)-driven multi-system emulator. Mednafen has the ability to remap hotkey functions and virtual system inputs to a keyboard, a joystick, or both simultaneously. Save states are supported, as is real-time game rewinding. Screen snapshots may be taken, in the PNG file format, at the press of a button. Mednafen can record

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Hu-Go! GX is a PC Engine / TurboGrafx-16 emulator, ported to the Nintendo Gamecube & Wii. Using this emulator you'll be able to enjoy the first 16-bit gaming experience all over again!



Hu6280 is a Turbo Grafx 16 emulator available for Windows and DOS. Both versions have a fair amount of compatibility as well as features.



Hu-Go! is an emulator for pc engine. It is a free software and it runs on several operating systems, including Linux, FreeBSD, DOS, Microsoft windows.

It is able to run games as roms, real CDs or several kinds of dump from them.



GPEngine is a NEC PC-Engine emulator for the Gamepark GP32.



GP2Xengine is a NEC PC Engine emulator for the GamePark GP2X. Based on the work of Marat Fayzullin (Hu6280), Alex Krasivsky (Hu6280), BERO (fpce), hmmx (XPCE), rlyeh (GPX2 Minimal Library) and Zeograd( Hu-go).

Source Code is included in the package.



Dingux-HUGO is a NEC PC-Engine emulator for the Dingoo A320 ported from HUGO!



CPCE is a PCE emulator for the GP2X handheld console based on the XPCE and Hugo emulator sources and the minimal library for the GP2X.

  • Games run at full speed. 
  • C++ CPU core, optimized for GCC. It is fast because the PCE registers and other important variables are mapped to ARM registers.
  • Limited to 8-bit palette (16-bit mode needs to be implemented,  to support the 9-bit palette of the

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Caanoo-Hugo is a NEC PC-Engine emulator for the Gamepark Caanoo ported from HUGO!



Xeon is an X-Box emulator for the PC.  Currently it supports one commercial game, and support for more will be added in the future along with other features.



Dxbx, an Xbox1 High Level Emulator written in Delphi. Dxbx has it's own kernel, emulates controllers, sound and graphics, and offers a toolchain for Xbox executables, library and symbol-pattern files. It runs many SDK samples and some game-intros.


  • Emulates many Xbox SDK samples
  • Contains an Xbox executable viewer and other tools
  • Implements many Xbox kernel APIs
  • Uses Direct3D8 for

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Cxbx is an Xbox emulator for WinNT (XP/2k/2003) computers. Turok Evolution is currently the only playable retail game.



DICE is a Discrete Integrated Circuit Emulator. It emulates computer systems that lack any type of CPU, consisting only of discrete logic components.